Services for MOBA Developing several services for practical use of MOBA. Place Shared Memory holds objects shared by threads distributed on network. fills up a problem where all objects reachable the thread are copied. Security Accounting. Authenticate an user, issue tickets. Registry A directory of resources. RDBMS is deployed as the backend. Manager Starts up and shuts down other services. Scheduler Dynamic thread scheduling over network. Some of these services are also provided by Globus metacomputing toolkit. We are going to try to use them.